FROM DREAM TO REALITY
How do you become a Game Designer? Let’s start with some definitions. The Game Designer is above all responsible for the concept, the mechanics, and the entire architecture of a video game as well as its characters and the game’s various levels. Just like an architect, the game designer works with a team in which he or she plays the role of project manager, transmitting his or her vision of the game to the development team.
The keyword that defines the game designer’s work is to design
Two years of study rolled into one thanks to a full immersion of lessons, laboratory activities, projects, seminars, and workshops.
Attendance is compulsory, lessons take place from 9:30 am to 1:30 pm, 3 or 4 times a week.
The lessons will take place at the Digital Bros Game Academy in via Giovanni Labus, 15/3 – 20147 Milan.
To become a Game Designer anywhere in the world, requires a particular aptitude for creativity, an awareness of game and game system mechanics, a practical understanding of various game engines, and the ability to use graphic software programs in order to create the game’s levels and scenarios.
All of this, however, may not be enough to succeed. An essential ingredient to your success is the support provided by a professional figure who thoroughly understands the workings of the game industry and who is able to transmit this knowledge, as well as the required skills, to students so that they can become game designers who are competitive at an international level.
Per diventare game designer a Milano, in Italia, o in qualunque altra parte del mondo, è necessaria una particolare attitudine creativa, una consapevolezza delle varie meccaniche di gioco e del game system, la capacità di sviluppare utilizzando uno dei vari game engine come Unity e di creare i livelli di gioco.
Ma questo non basta. È necessario, infatti, che ci sia dall’altra parte qualcuno che conosca bene i meccanismi della Game Industry e che sia capace di trasferire agli studenti esperienza, competenze e strumenti adatti a formare dei game designer competitivi su scala internazionale.
THE GAME DESIGN COURSE
The DBGA is recognised as one of Italy’s leading academies in the field of Game Design. Being located in Milan, an international design capital, further contributes to the academy’s reputation as not only an industry leader but also as a model for its innovative and creative approach to video game education.
The video game design course focuses on the study of all aspects of Game Design with particular emphasis on the production process involved in designing video games. Aspects of game design such as video game mechanics, balancing, and the creation of prototypes are further explored ensuring that students gain a deeper and more complete understanding of how video games are developed.
The teaching of the Game Design course focuses on providing students with the opportunity to use a variety of the principal development tools to perform practical activities. By the end of the academic year, and with the professional support of the school’s Trainers, students will have produced a personal portfolio of game design projects.
Throughout the Game Design course a strong emphasis is placed on teamwork, this helps gain an understanding of the dynamics that typically exist within a real-life production team. Another important aspect of the course is the many opportunities students are given to dialogue with nationally and internationally affirmed industry professionals, facilitating their networking and future job opportunities.
THE CONTENTS OF THE GAME DESIGN COURSE
The Digital Bros Game Academy courses are made up of thematic modules, most of the modules focus on the fundamentals of the given subject matter and are taught by the course’s Core Trainer.
In order to make its courses more professionally relevant, the DBGA has enriched its academic program with a series of so-called “vertical” modules dealing with specific material considered vital to the proper development of video games. These “vertical” modules are taught by Specialist Trainers and aim to provide students with a better grasp of the necessary technical skills as well as to bridge the gap between theory and the real-life workplace.
THE CONTENTS OF THE GAME DESIGN COURSE
The Digital Bros Game Academy course program is made up of thematic modules, most of which relate to the fundamentals of the subject and are taught by the course’s Core Trainer.
To make its courses even more professional, DBGA has enriched the program with vertical modules, entrusted to Specialist Trainer, on topics of absolute relevance for the development of video games, with the aim of providing students with more technical skills and closing the gap between training and the market
SOME EXAMPLES OF THE CORE MODULES
Game Design Document
SOME EXAMPLES OF THE VERTICAL MODULES
THE GAME DESIGN COURSE
Core Trainer – Game Design Course
Matteo Sciutteri is Lead Designer and CEO of the Runeheads development studio. Boasting a long career in the sector, in 2000 he founded the Rpgmaker.it community, the first major group of independent developers in Italy. Later, he held the role of Lead Designer at Artematica. He was Head of Design at Milestone studio for eight years and Creative Director at Dreamslair for two years.
IL CORE TRAINER
DEL CORSO DI GAME DESIGN
CORE TRAINER – CORSO DI GAME DESIGN
Dario Deponti, è Game Designer e User Experience Designer presso Studio Clangore, una consolidata realtà di sviluppo specializzata nell’adattamento di giochi da tavolo per il mondo digitale e collabora con i principali player del settore, tra cui Asmodee Digital, Cranio Creations e Horrible Games.
WE OPEN THE DOOR TO YOUR FUTURE SUCCESS IN THE GAMING INDUSTRY
The Digital Bros Game Academy has strong and direct contacts with numerous software houses, publishers, and companies working in the digital entertainment industry internationally and is thus able to provide its students with concrete opportunities to enter the workplace.
The DBGA teaching method places a heavy emphasis on the practical application of theory: on completing their studies our students are “job ready”, equipped with all the skills necessary to commence a career in the industry of Video Game Entertainment. Here are some of the projects realized by our students thanks to the skills acquired at DBGA.