SEMINARS & WORKSHOPS

An intense calendar of workshops and seminars, held by Guest Trainers, will accompany the students through to the end of their year of study. The Guest Trainers deliver their personal workplace testimony, sharing case histories, development techniques and professional experiences, giving in-depth lessons and acting as mentors to the students. The participation of the Guest Trainers in the seminars and workshops program is a precious opportunity for students to obtain insight into the workings of the Game Industry.

 *By clicking on the seminar’s title you will be directed to the information page in Italian.

DATESEMINARGUEST TRAINERPARTNER
14 January 2020La giornata tipo di un game programmer in Ubisoft MilanoAlfonso MiragliesUbisoft
21 December 2020Rendering e fisica di un simulatore di volo per mobileStefano SperandiiRortos
14 December 2020Mobile Gaming A data driven businessElisa FarinettiBroken Arms Games
19 November 2020How to pitch your gameGiovanna Villani505 Games
24 July 2020Career DayChristian Orlandi, Fabio Respighi, Mauro FerrariLunar Great Wall Studios
17 July 2020Career DayJack Mudge, Fran Court, Marina Bade, Rebecca McCarthySplash Damage
16 July 2020Career DayNeil Alphonso, Ming Tregonning, Tom McDowellSplash Damage
13 July 2020Ask me anythingPaolo Giannico, Pietro Costantini, Roberta Migliori, Luca NuceraEx-Studenti DBGA
6 July 2020Game Industry Jobs: Dal curriculum al colloquio di lavoroElia RandonAvantGarden Games
6 July 2020Game Industry Jobs: Dal curriculum al colloquio di lavoro – Specializzazione Game Artist 3DCarlo SagrestaniAvantGarden Games
3 July 2020Dietro le quinte dei colloqui di lavoro: come prepararsi e presentarsi al meglioFabio MoscaAnotheReality
2 July 2020Understanding professions in the video game industry and making your first steps in the job marketMike Motoda, Antonella Pounder, Juliette Green505 Games
30 June 2020Understanding professions in the video game industry and making your first steps in the job marketTim Blair, Kathleen Nicholls, Andrew Thompson505 Games
26 June 2020Fattore chiave di successo: come raccontare la tua storia al mercato del lavoroRiccardo LandiXplored
22 June 2020Non tutti parlano inglese: perchè localizzare un gioco è importante e come farlo senza mettersi i bastoni tra le ruoteAlessandro MucchiKeywords Studios
15 June 2020Let’s Talk About Game DevelopmentAna Reis Alceu Da Cruz AntunesSplash Damage
08 June 2020Introduction to BlueprintsMark FlanaganEpic Games
01 June 2020Jump Into Unreal EngineMark FlanaganEpic Games
22 May 2020Sport & Game Design: progettare giochi sportivi con un focus sul F2PSimone MagniMiniclip
15 May 2020Dalla DBGA a Codemasters: a success story + Introduzione alla fotogrammetriaLisa GobbiCodemasters
24 April 2020Videogames, Realtà Virtuale e Location Based VRAndrea AntonelliOrwell VR
20 April 2020I 1st party: sopravvivere alla certificazione e pubblicare un gioco su piattaforme Sony, Microsoft e NintendoChiara Pasquini505 Games
06 April 2020Smart Working: making games in lockdownElia RandonAvantGarden Games
03 April 2020Ask me anythingChristian OrlandiRaceWard Studios
23 March 2020MORDHAU: Development, Launch and Post-LaunchMarko GrgurovicTriternion
20 March 2020Ask me anythingStefano SperandiiRortos
17 February 2020How To Pitch Your GameGiovanna Villani505 Games
10 February 2020Tips and Tricks for Environment ArtistMario PriviteraOvosonico
07 February 2020Ask me anythingCaroline MarchalInteriorNight
20 January 2020Come sopravvivere a una JamPier Luca LanziPoliMi
09 January 2020La geometria dei mondi, tecniche avanzate di environment design
Ambientazioni dinamiche, come creare ambienti ottimizzati e responsivi per il real time
Francesco AbbonizioFreelancer
13 December 2019La giornata tipo di un programmatore in Ubisoft MilanoAlfonso MiragliesUbisoft Milano
09 December 2019Journey to opening a studioReid SchneiderTyphoon Studios
29 November 2019It’s not a game, it’s a journey!Rachele DoimoSquare Enix
25 November 2019You have 5 minutes to convince meMassimo GuariniOvosonico
26 September 2019Game Industry in Europe: trends & tips for breaking into the industrySjoerd De Jong, Mario PalmeroEpic Games